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Official Patch Updates

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Official Patch Updates

Post by Jayden D on Thu Oct 06, 2011 5:36 am

PC Patch List:


The following issues have been addressed by this patch (version 1.01):
Time of day and weather options are now correctly saved within Jam Session save/restore slots.
Fixed an occasional loading screen hang which could leave the player with a black screen.
Fixed a soft lock when removing the Ethernet cable on some screens during a LAN session.
Battersea Compound – Parking Lot environment updated to ensure that smash blocks are always present.
Resolved specific instances of the player being able to drive into areas of crowd.
Corrected a rare issue with online staggered start team events which could lead to incorrect team scoring.
Fixed a very rare physics issue which could lead to the player’s vehicle falling through the world.
Fixed two graphics issues which could lead to a crash when changing resolution or resizing the windowed game to a height of 0 pixels.
Resolved an issue preventing Player 2 from re-binding their controls if using a keyboard within a split-screen event.
Fixed an issue which, in specific circumstances, could lead to a spectator seeing incorrect progress during a multiplayer Transporter event.
Minor corrections to track boundary and reset lines.
Fixed an issue which will occasionally cause the green ‘infected’ effect to be applied to the player’s car during loading between Outbreak events.
‘World Record’ and ‘Personal Best’ symbols now correctly appear within all circuit-based time trial events.
Correction to particle behaviour during high speed collisions, avoiding any instances of them spawning in the wrong direction.
Minor finish line adjustments to avoid the possibility of bypassing them in some routes.
Fixed an issue which lead to the driver’s hands clipping when in the interior camera ‘brace’ position.
Resolved an issue which would occasionally prevent the ‘World Tour’ tetras from spinning within the front end.
Resolved an issue which could lead to some vehicle cards flickering within the front end vehicle select screens.
Adjusted a small number of text references and menu options for the ‘VIP Pack’, which should be referred to as the ‘Free Car Pack’ for PC.
Various stability fixes
Patches for the Xbox 360 and PS3 versions of the game along with an additional patch for the PC are also currently in development, and further details regarding these will be provided at a later date once the patches have been completed and passed the submission process with Microsoft and Sony.

Please keep providing your feedback on any game issues you encounter, as this is of great help to the dev team when they attempt to replicate and resolve these issues in-house.

DiRT 3 update patch v1.1

________________________________


Patch version 1.02
Resolved an issue which could prevent the user successfully saving with profiles that contained unicode characters.
UI elements are no longer incorrectly displayed in Gymkhana
Improvements to input system, supporting multi-device action maps. The user can now set button configurations to span multiple devices; previously a bug would cause these settings to be lost upon game restart.
Corrected various spelling mistakes across all languages
Reset line corrections to prevent potential ‘out of world’ or ‘driving into crowd’ issues on several tracks
Corrected an issue which could, in rare circumstances, prevent the display from rendering in the event of 16xCSAA being selected.
Steering wheel no longer jolts to the left in the race reward screen
Removed an incorrect limitation which could cause VSync to lock the refresh rate to 60Hz on a 120Hz system.
Physics output to motion simulators is now correctly faded out at the end of a race, preventing some situations within which motion would continue after crossing the finish line.
Adjusted head camera configuration to avoid excessive vibration effects when VSync is disabled.
Front end menu improvements for multi-display systems, correcting a small number of visibility issues.
Improvements to GPU detection, correcting a potential issue which in some circumstances could prevent SLI scaling operating correctly with DirectX 11.
Implemented native stereoscopic support for compatible devices.
Inclusion of a benchmarking utility, simplifying the process of gathering performance statistics.
Various stability fixes.

DiRT 3 update patch v1.2
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